CTWUG-WoW Battlegrounds

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Introduction

Welcome to CTWUG's World of Warcraft battlegrounds wiki page. This page contains information with regard to battlegrounds within the world of warcraft.

Battlegrounds are areas within the World of Warcraft which opposing factions can battle within. Players join the battleground and when the battle starts the factions test their strength and determine who is the masters of the realm. Will it be the Horde or the Alliance.

Battleground activities range from capture the flag and capture the point to gathering the most resources and all out battle.

Please note that minimum player count for battlegrounds have been modified to allow any number of platers on ether side.

Please go to World of Warcraft Info for more information with regard to the server.

Battlegrounds

Alterac Valley

CTWUG-WoW AlteracValley.jpg

Long ago, before the First War, the warlock Gul'dan exiled a clan of orcs called the Frostwolves to a hidden valley deep in the heart of the Alterac Mountains. It is here in the valley's southern reaches that the Frostwolves eked out a living until the coming of Thrall. After Thrall's triumphant uniting of the clans, the Frostwolves, now led by the Orc Shaman Drek'Thar, chose to remain in the valley they had for so long called their home. In recent times, however, the relative peace of the Frostwolves has been challenged by the arrival of the Dwarven Stormpike Expedition.

The Stormpikes have set up residence in the valley to search for natural resources and ancient relics. Despite their intentions, the Dwarven presence has sparked heated conflict with the Frostwolf Orcs to the south, who have vowed to drive the interlopers from their lands.

Style: Destroy the enemy NPC general or reduce the enemy reinforcements to 0
Location: Eastern Kingdoms (Alterac/Hillsbrad Foothills)
Limits: Level 51-80 players (level range breakup: 51-59, 60-69, 70-79, 80)
Maximum players per team: 40 Horde/40 Alliance
Minimum players per team: 10 Horde/10 Alliance
Win Conditions: Kill the enemy's General or Reduce enemy Reinforcements to 0
  • Most of the quest loot available in Alterac Valley is removed from inventory upon exiting Alterac Valley to preserve fairness when a new instance begins.
  • Right-clicking an enemy player's corpse disables that player from being able to resurrect at his corpse, whether by reclaiming it himself or having another player revive him with a spell.
  • Reputation: You can only gain reputation if you are in the vicinity of an opposing player who dies and only if you have performed some action that puts you on their "hate list". This means you attacked the player and did damage, healed someone, cast a buff, or some other action that would mean you participated in the battle.
Status: Online

Arathi Basin

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Arathi Basin, located in Arathi Highlands, is a fast and exciting Battleground. The Basin itself is rich with resources and coveted by both the Horde and the Alliance. The Forsaken Defilers and the League of Arathor have arrived at Arathi Basin to wage war over these natural resources and claim them on behalf of their respective sides.

Style: Occupy resource nodes to accumulate resources.
Location: Eastern Kingdoms (Arathi Highlands)
Limits: Level 20-80 players (level range breakup: 20-29, 30-39, 40-49, 50-59, 60-69, 70-79, 80)
Maximum players per team: 15 Horde/15 Alliance
Win Conditions: Accumulate 1,600 resources
Status: Offline

Warsong Gulch

CTWUG-WoW Warsong-Gulch.jpg

Nestled in the southern region of Ashenvale forest, Warsong Gulch is near the area where Grom Hellscream and his Orcs chopped away huge swaths of forest during the events of the Third War. Some orcs have remained in the vicinity, continuing their deforestation to fuel the Horde's expansion. They call themselves the Warsong Outriders.

The Night Elves, who have begun a massive push to retake the forests of Ashenvale, are now focusing their attention on ridding their land of the Outriders once and for all. And so, the Silverwing Sentinels have answered the call and sworn that they will not rest until every last Orc is defeated and cast out of Warsong Gulch.

Style: Return enemy's flag to your base while protecting your flag
Location: Kalimdor (Between Ashenvale and Barrens)
Limits: Level 10-70 players (level range breakup: 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70-79, 80)
Maximum players per team: 10 Horde/10 Alliance
Minimum players per team: 5 Horde/5 Alliance
Win Conditions: Capture the enemy's flag 3 times

There is a a 25 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the flag most recently wins. If neither side has captured a flag, then the game ends in a tie.

Status: Online

Eye of the Storm

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Eye of the Storm is an exciting Battleground located in the Outland zone of Netherstorm that combines capture-and-hold style gameplay with capture-the-flag. The game pits up to 15 high-level Alliance members against 15 Horde counterparts in a battle over two floating land masses. These aerial islands are connected by three bridges. Additionally, four towers overlook the battlefield and serve as focal points for the skirmish, while a single, capturable flag spawns in the center of the map for the teams to fight over.

Style:Four capture points and a flag to capture and return
Location:Outland (Netherstorm)
Level Brackets:61-69, 70-79, 80
Maximum players per team:15 Horde/15 Alliance
Win Conditions:Accumulate 1,600 victory points
Status: Online

The Strand of Ancients

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In Strand of the Ancients, the Horde and Alliance must race against the clock – and each other – to capture a relic protected in an island fortress. In alternating turns, up to 15 players on each side use siege engines and explosive charges to fight their way from a beach landing and through a series of gates, until they reach the relic. The side that can capture the relic in the shortest amount of time is declared the victor!

Style:Base capture and defense played in alternating turns
Location:Dragonblight
Level Brackets:71-79, 80
Maximum players per team:15 Horde/15 Alliance
Win Conditions:Break through the defenses and capture the relic faster than the opposing faction
Status: Offline

Joining a Battleground

Players are able to queue for Battlegrounds from anywhere in the world via the Battleground tab in the PvP section of the interface. Once the match is complete, players will be returned to the location where they entered it from.

  • Queue for any available Battleground from anywhere in the world.
  • Automatically return to the location you left when the Battleground ends.
  • Players may only queue for no more than two Battlegrounds at a time.
  • The dialog box for entering a Battleground reflects the following options: "Enter Battle," "Leave Queue," and "Minimize."