CTWUG-WoW Arenas

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Introduction

Welcome to CTWUG's World of Warcraft Arena wiki page. This page contains information with regard to Arenas in side the World of Warcraft.

During an Arena match players combat to proof who is the strongest. Arenas take the form of a PvP (Player-vs-Player) challenge. To join an arena team one has to be level 80. If you are not level 80 yet you can still perform practice matches with other characters in skirmish mode. During skirmish mode you will not receive an increase in Team Ratings or Arena Points.

The CTWUG server likes to have Tournaments one the server. These tournaments can ether be normal style or special tournaments where characters pay an entrance fee which is donated to CTWUG. Although these tournaments are held in arenas within the world, please do not confuse them with Arenas on the server.

Please go to World of Warcraft Info for more information with regard to the server.

Arenas

All of the Arenas have a different layout and theme to provide a unique experience and the player has to use a unique strategy for each of them to ensure a victory at the end.

The Circle of Blood

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Location: Blade's Edge Mountains, north of Thunderlord Village
Theme: Ogrish arena
Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of increased damage taken by 5%.





Dalaran Sewers

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Location: Dalaran
Theme: Secret fighting ring
Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of increased damage taken by 5%.





Ruins of Lordaeron

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Location: Part of the ruined site above the Undercity
Theme: Once-proud Human capital fallen to the Scourge
Special: A prominent coffin in the center is valuable tactical high ground, but makes you a highly visible target.
Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of increased damage taken by 5%.





The Ring of Trails

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Location: Nagrand, southeast of Garadar
Theme: Ancient orcish proving ground
Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of increased damage taken by 5%.





The Ring of Valour

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Location: Orgrimmar
Theme: Orcish Arena
Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of increased damage taken by 5%.





Arena Teams

Arena Teams are similar to guilds in that they are persistent groups of players with their own name and symbol. There are three different types of teams, one for each type of match you can fight in the Arena: two players versus two players (2v2), 3v3, and 5v5. Unlike guilds, you can be in several different teams at the same time, but you can be in only one team of a certain type; for example, you can't be in two different 3v3 teams, but you can be in a 2v2 and in a 5v5 team. Also, you need to be at least level 80 before you can join or create an Arena Team.

Creating an Arena Team is like creating a guild. Simply purchase a team charter from an Arena Promoter, name your team, pick your team colors and logo, and collect additional player signatures depending on the team size (one additional signature for a 2v2 team, two for a 3v3, and four for a 5v5). Once you have all the signatures you need, you can turn in your completed team charter.

A team can include up to twice the number of characters required to start the team, which means you can have benchwarmers that fill in if your main gladiators are not available.

Team Charters can be purchased at the following locations:

  • "King Dond" - The Ring of Trials in Nagrand
  • Steamwheedle Sam - Circle of Blood in Blade's Edge Mountains
  • Bip Nigstrom - Gadgetzan in Tanaris

The prices for team charters are:

  • 2v2 Team Charter - 80g
  • 3v3 Team Charter - 120g
  • 5v5 Team Charter - 200g

Fighting in the Arena

Once you have your team set up, it's time to prove your might in the Arena. You get into an Arena match like you join a Battleground: talk to an Arena Battlemaster and select the type of match you want to queue for. You can select either a ranked game or a skirmish, which is a practice fight that won't impact your Team Rating. Once your team is in the queue, the matchmaking system will look for other teams with a suitable ranking for you to play against. When it finds a match, both teams are teleported into the arena and the match countdown begins.

Arena Battlemasters are located next to other battlemasters in major cities. Ask a guard for directions. Additionally, you can start arena games at The Ring of Trials in Nagrand, Circle of Blood in Blade's Edge Mountains, and Gadgetzan. Most arena players seem to use the Arena Battlemaster in Shattrath City. As when joining a Battleground, after a match your team will be teleported to the battlemaster who entered your team in the queue. Fights in the Arena are subject to a set of special rules. You'll find the most important ones listed below. We recommend you familiarize yourself with these rules before you enter your first match.

Pre-match Countdown

At the beginning of each match, both teams are placed in separate holding areas on opposite ends of the arena, and a countdown begins. Get ready to fight!

  • Any existing buffs and conjured items will be purged or deleted upon entering. This is to ensure that outside buffs are not used, and that no conjured items from players not actually in your group are being used.
  • Your health and mana are set to full.
  • Mana/Rage/Energy costs are reduced to zero during the countdown so that teams can quickly buff up and prepare for the match.
  • Soul Shard costs are reduced to zero so that warlocks can summon Healthstones for their party without needing to bring an excessive number of stones for their group. This also means that warlocks can summon pets during this period without using a soul shard.
  • Pets are dismissed upon entering an arena. Players must re-summon them once entering.
  • Players cannot change armor once an arena battle has begun, even if out of combat. Changing armor will still be possible during the one-minute prep time prior to the battle. Main hand, off hand and range weapon swapping in combat is still allowed.
  • No consumables other than bandages, Arena Water, and conjured items can be used while in the arena.

Team Flags

Each player automatically carries a flag that indicates what team they are on.

Fight!

After the countdown expires, the gates fly open and the match officially begins. Use teamwork, coordination, and communication to outplay your opponents! You will have no information about who your opponents are or what their class composition is until the match begins.

Death in the Arena

When a character is defeated in an Arena match, they'll have the option to run around and "spectate" as a ghost by clicking on the appropriate option in the release spirit window. As a spectator, you can move freely around the arena and view the action but can not be seen by or interact with other players.

Victory Conditions

Every Arena match is a game of Last Man Standing, meaning that the match ends once all characters on one team have died, with the other team being the winner. There is a 47 minute time limit for Arena matches.

Gurubashi Arena

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The Gurubashi Arena can be found within Stranglethorn Vale.

Although it is an Arena no ranked Arena battles take place here. This Arena is used to have organized tournaments. These tournaments can be ranked as normal and special.

During special tournaments players can receive strong rare items and honor in exchange for an entrance which is donated to CTWUG.